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Old Aug 23, 2005, 04:43 PM // 16:43   #101
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Quote:
Originally Posted by UsagiNoSenshi
"5) Do away with the "Skill Disabling" when your pet dies."

we keep this because you SHOULD have a penalty for letting your pet die. This helps do away with all those people who only have 2 or 3 points in beast mastery and bring a pet for the heck of it.

"4) Do away with "Charm Animal". someone said before, maybe make a skill that combines charm and comfort?
yeah, but if you have 2 or 3 beast mastery, you pet is basically useless, as it will hardly do any damage.

i agree with all the suggestions in the original post. i want to be a beastmaster since it seems pretty cool, but there are too many disadvatages of being one. heck, if they fix all that stuff, ill get rid of my bow to put more points in beast mastery, that way i can use a staff to get more energy.
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Old Aug 23, 2005, 09:08 PM // 21:08   #102
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I love Pets more pets smarter AI I like it! more of Teh pets please
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Old Aug 23, 2005, 09:09 PM // 21:09   #103
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and maybe be able to have Necros summon pets too PLEAZE pretty PLEASE
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Old Aug 24, 2005, 04:24 PM // 16:24   #104
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They already do. Check animate bone horror/fiend/minions.
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Old Aug 26, 2005, 06:49 PM // 18:49   #105
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Thanks Anet for the pet boost. It wasn't exactly what I was hoping for (to save a skill slot) and the nature of the buff will possibly discard the possibility of it becoming true in the future (if you can have a 80 AL tank that can be ressed with no DP with bringing just ONE skill it would probably be exploited by any /R/ without points in BM just to use them as damage sponges, which is not what they are meant for); however it is a very welcome aid for Beast Masters to take more advantage of our pets.
I haven't checked if the ressing behaviour of them has been changed to automatically res with the ranger at res points/cutscenes/GvG/arenas, but at least it wasn't reported, so, if this is so, IMO they are still lacking a fix to make them viable for PvP outside of specialized pet-heavy builds (which have in fact been strengthened) and annoyance-free in PvE. C'mon, if pets still need two separate skills to come and be ressed, at least they should get the automatic res every now and then! (Hey, if you want you could even give DP to autoressed pets or make autores "Confort Animal"-dependant, if you think it would get unbalanced!).
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Old Aug 27, 2005, 05:04 PM // 17:04   #106
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Thank you Anet! With the removal of Natures wipe and the return of enchantments and hexas combined with the speed and armour buff our pets are now a force to be reckoned with!
It took us over 5 hours to work it out but the pet build is now Smite ready! We're steamrolling over the smiters and We're soaking up the faction! THANKS!
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Old Aug 27, 2005, 07:14 PM // 19:14   #107
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i love how a-net pays attention to pets and gives em upgrades i can see how running a pet as a smiting rod could work increased speed by 20% use call of haste for 25% boost making total of 45% cast balthazars aura on it and ya got a
health eating pet that can outrun anyone
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Old Aug 27, 2005, 10:43 PM // 22:43   #108
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Lol we probably should try that.... But we hate smiting so much we refuse to be a part of it
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Old Aug 27, 2005, 11:31 PM // 23:31   #109
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well...ive noticed that rangers can also be a scout profession too.
so to make them more efficient...how about you can ride a pet as transportation(once your pet reaches reasonable size....like level 20. im not too sure about this if you have a spider or dune lizard as your pet)
it will create few benefits and penalties along with few new strategies.

==benefits and penalties while you are riding on your pet as transportation==
benefits:
-you travel faster
-you get combined health(your health + pet's health)
-you are controlling the pet(no more suicide missoin for pet)

penalties:
-all of your 8 skills/spells are disabled...but you can still attack enemy with your bow.....bow only(so that primary warrior cannot take advantage of extra health and go melee with their sword).
-any knockdown skills will get you off the pet

couple of new strategy
-quickly travel behind enemy line and set harmful spirits or traps
-quickly secure important location(by setting traps and etc)

what do you think?

Last edited by Kirbie; Aug 27, 2005 at 11:33 PM // 23:33..
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Old Aug 28, 2005, 12:00 AM // 00:00   #110
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no real reason to be riding around guild wars....the maps are pretty small
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Old Aug 28, 2005, 06:09 PM // 18:09   #111
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Best suggestion: Using dyes on pets.
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Old Aug 28, 2005, 09:14 PM // 21:14   #112
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Quote:
Originally Posted by thirtypercent
Best suggestion: Using dyes on pets.
using dyes sounds weird i'd rather have some kind of exhange or different possible colours from something like a pet palour for a reasonable price
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Old Aug 30, 2005, 04:22 PM // 16:22   #113
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Well PvP weekend is over. The pet buff is great but there is still one thing that irks me about pets. The lack of control. All I want is a key to get my pet to attack my target and a key to get him to come back. The speed buff is great.... with call of haste nothing is getting away from ur pet.... Too bad once he's hit something he'll be reluctant to let go of it until it's dead or off the compass.
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Old Aug 30, 2005, 10:26 PM // 22:26   #114
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my 1 and only pet suggestion... make wolves look more like wolves... i meen, i like to have a pat and all, but i only want it if it looks cool...and wolves dont look that realistic in GW...lol, thats the only pet suggestion i could think of.
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Old Aug 31, 2005, 04:25 AM // 04:25   #115
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They need to bring out more pets into the game...it's too limited imo.
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Old Aug 31, 2005, 04:49 AM // 04:49   #116
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lol this is like a WoW hunter pet topic =P

Pets are off tanks/Cc not damage dealer...i do agree with some of the ideas for you beastmaster Rangers but still some of the sugestions are very over powering ...and this is comming from a ranger =)
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Old Aug 31, 2005, 02:04 PM // 14:04   #117
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Quote:
I'd also like to add being able to tame multiple pets and keep them in a pen. You can switch them out when you go to your guild hall.
Great idea. Also, anyone in the guild can add a pet to the pen and anyone with pet skill can take one out.
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Old Aug 31, 2005, 04:04 PM // 16:04   #118
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Quote:
Originally Posted by Elena
using dyes sounds weird i'd rather have some kind of exhange or different possible colours from something like a pet palour for a reasonable price
What if you could find pet specific dyes that would do things like add dark fur to a Lynx and also change the spot configuration....
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Old Aug 31, 2005, 11:29 PM // 23:29   #119
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errrg wrong topic sorry
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Old Sep 07, 2005, 07:57 PM // 19:57   #120
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I think having charm animal as a passive skill where you only get to have the animal WOULD be fine, if pets were better.
If pets become something truly worthwhile to put points into, i think one skill slot to have them is just fine. Also, I think the skills reset when they die would be ok if they were good.

Both of these things would be fine if they were worth the skill slot and the annoyance.

Alright, this is my suggestion. It doesn't help anyone in any way but it would be fun. I say if you don't have your pets equipped on you, they should wander your guild hall. I think that would be cool. You go the hall and you have bears , wolves and the occasional warthog just wandering around.

That would be great, and I don't know why.
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